But it wouldn’t be the same as doing it in the game, for the reason that I wanted to magnify the unbelievably sick ambitions of egotistical political dictators, ruling elites and downright insane architects, urban planners and social engineers.
I took an American Anthropology course when i was an undergraduate at Towson, and one of our assignments was to construct a city in SimCity 2000. I'd been playing these games for years, so it wasn't even a challenge. But what you quickly learn is how a game can walk the line between very realistic and totally arbitrary. And, perhaps most interestingly, how we respond (as moral agents) to these distinctions.
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